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- Serious Game
- 4.Tasks, and well defined and non-routine problems
- 2.4 Collaborating through digital technologies
- 3.2 Integrating and re-elaborating digital content
- 4.1 Protecting devices
- 5.4 Identifying digital competence gaps
- 5. Problem solving
- Student
- Other engineering and technologies
- Other natural sciences
- Systems engineering
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