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- Demonstration
- Exercise
- Non-Interactive
- Serious Game
- Simulation
- 1.2 Evaluating data, information and digital content
- 2.3 Engaging in citizenship through digital technologies
- 3.3 Copyright and licences
- 4.3 Protecting health and well-being
- 5.4 Identifying digital competence gaps
- Agriculture, forestry, and fisheries
- 2. Engineering and technology
- Health sciences
- Other engineering and technologies
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