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- 3.1 Developing digital content
- 3.3 Copyright and licences
- 3.4 Programming
- 5.1 Solving technical problems
- 5.3 Creatively using digital technologies
- 5.4 Identifying digital competence gaps
- 3. Digital content creation
- 4. Agricultural sciences
- Health biotechnology
- Political science
- 5. Social science
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