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- 2.3 Engaging in citizenship through digital technologies
- 2.5 Netiquette
- 3.1 Developing digital content
- 3.3 Copyright and licences
- 5.3 Creatively using digital technologies
- 5.4 Identifying digital competence gaps
- Clinical medicine
- Materials engineering
- Nano technology
- 5. Social science
- Systems engineering
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